Invite your friends.
One person starts a game and shares the link or code. Everyone else opens it on their own phone and enters a name.
A MUSIC PARTY GAME FOR FRIENDS
PLAY TOGETHER ON YOUR PHONESA favorite song. A ridiculous video. A pick nobody saw coming. Take turns sharing clips and earning points. Play live with keep-or-skip votes, or trade picks whenever you’re free. Can your picks beat theirs?
Play in your browser. No download or password.

SING ALONG. ARGUE OVER THE SKIP.
FIND YOUR NEXT FAVORITE SONG.
Imagine Maya plays this song for your friends. Try either vote below.
One friend wants to keep playing. Two want to skip. What do you choose?
Maya earns points from the share of keep votes and how long the clip plays.
HOW TO PLAY
Pick a song, a funny video or another clip you want to share. Choose the best part and let your friends see what you’ve got.
One person starts a game and shares the link or code. Everyone else opens it on their own phone and enters a name.
Search YouTube or paste a link. Choose where your clip starts—go straight to the chorus if you want. When it’s your turn, share the clip with your friends.
Live games use Stoke (keep) and Douse (skip) votes. In a two-person anytime game, five game judges reveal your scorecards—neither player votes on the other’s clip.
Each clip can earn up to 100 points. Live games reward keep votes and how much of the clip survives. In anytime games, the highest average per scored pick wins, so an extra turn doesn’t win by itself.
THE FUN IS IN WHAT YOU PICK
Get everyone singing, make them laugh with an unexpected pick, or play them something new. Finding out how your friends react is half the game.
Go straight to the chorus. See who joins in.
A comedy bit? An old TV theme? Bring the clip they won’t expect.
Play the track you keep replaying. Friends can save it if they love it too.
Choose Play together now. In the same room, use one speaker while everyone picks and votes on their own phone. In different places, choose remote playback so each person listens on their own device.
Choose Take turns anytime and confirm your email for turn updates. Post your first clip, then invite a friend. They listen and post a pick when they’re free. With two players, five game judges handle the scores. We’ll email you when it’s your turn. No lobby wait.
READY TO PLAY?
Start a game to get a link you can send to friends. If someone’s already started one, join with their code.
A FEW MORE DETAILS
Yes. Play live against computer players who choose songs and vote on your picks. Or choose Take turns anytime, post the first clip, and invite a friend to respond later. You can start before they’re online.
Play in your browser—no app or music subscription needed. Live games only need a name. For anytime games, confirm your email so we can tell you when it’s your turn. No password to remember.
Yes—everyone takes their turn on their own phone. A laptop works too. You’ll all need an internet connection. Live games can use the host’s speaker or separate devices. In anytime games, each person listens on their own device when they return.
YouTube. Search in the game or paste a video link, then choose the part you want to play. Music, comedy, movie scenes and other clips work too. Some videos can’t play outside YouTube, and ads may appear.
For a short live game, choose Quick Fire: one 45-second clip each, plus time to choose songs. In Take turns anytime, there is no deadline between turns. Return through the game link when you’re free; the host ends the game when you’re done.
Each pick is worth up to 100 points. Live scores combine keep votes with how much of the clip plays; the most total points wins. In anytime games, the highest average per scored pick wins once everyone has a scored pick. Tied leaders share the win.
Two players: five game judges decide the score, with no human voting. Three players: human votes count for 60% and the judges for 40%. Four or more: human votes decide the whole score, with no game judges. A posted pick keeps its rules when more friends join; the next pick uses the new group size. Already posted picks keep their original rules.
The judges are simulated game characters. Their scorecards mix game rules, personality and a little luck—not AI analysis of your clip. Each posted pick keeps its scorecard, and repeating your own pick loses variety points. Bring something new.
In live games, the host chooses the skip threshold. The standard is 60% of listeners, so one vote can skip a song in a two-player live game. When an anytime pick has human voting, Douse records your vote and skips your clip; it doesn’t stop anyone else’s listening. Two-person anytime picks have no human votes—the judges decide the score.
In live games, choose “Just listen and vote” when you join. You can vote on others’ picks and save songs you like without choosing any yourself. Anytime games are designed around taking turns with your friends.